Assassins may have infiltrated our base. Identify and neutralize any hostiles. Shoot no one else.
Paranoia Point is a hectic, chaotic Puzzle game where you have to correctly identify and neutralize Assassins without shooting any Bystanders. Each Assassin has a specific tell that they exhibit before they attack the Player.
--- Game Jam Theme: "Paranoia" ---
Role: Technical Designer, UI Designer
Team Size: 2 developers
Genre: Puzzle
Software: Unity, Adobe Illustrator (for UI)
Time: 2 weeks
Game Link: https://signol-games.itch.io/paranoia-point
Assets Used:
- https://kenney.nl/assets/blaster-kit
- https://kenney.nl/assets/mini-characters-1
- https://kenney.nl/assets/conveyor-kit
Paranoia Point Trailer
The game starts with only one Assassin Type
Difficulty increases by adding new Assassins and increasing the number of total Operatives
The final level, Mission 12, can have all four Assassin Types at once