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Break Em Up

Break Em Ups is a game that mixes the gameplay elements of Brick Breakers with the enemy and level design of Shoot Em Ups. In Break Em Ups, the player controls a Paddle and a Ball to destroy oncoming Bricks before they can reach the bottom of the screen. The game ends if the player's life reaches 0 by being damaged by Bricks, Projectiles, or the Ball hitting the bottom of the screen. There are three levels that loop infinitely.

Team Size: Solo Project
Responsibilities: Game Design, Enemy Design, Programming, and everything else unless otherwise specified
Playable HTML build: https://akoreyu.itch.io/break-em-up

Music used: https://www.free-stock-music.com/fsm-team-escp-parallel-synthesis.html

Break Em Up - Gameplay (Level 3)
Play here: https://akoreyu.itch.io/break-em-up

Break Em Up - Normal Bricks and Wide Bricks
Normal and wide bricks move around in patterns as they descend from the top of the screen. The player must use the Ball to hit the bricks to destroy them before they reach the bottom of the screen

Break Em Up - Shooter Bricks
Shooter bricks stop and shoot projectiles to the bottom of the screen. The projectiles can be destroyed by the Ball or blocked by the Paddle

Break Em Up - Seeker Bricks
Seeker bricks start off dormant but activate when hit by the Ball and fly to the bottom of the screen. Active seekers can't be destroyed by the Ball and must blocked by the Paddle